Worms crazy golf3/30/2023 ![]() The unlockable clubs and balls also have different effects during gameplay, and there are certain coins and crates that you won’t be able to reach initially until you have the right gear. The further you progress through the game, the more tricked-out your Worm becomes, acquiring extra tools of crazy golf wizardry, like a stopwatch that slows time, or jet propulsion to make the ball bounce higher. Changing clubs is as easy as pressing square to call up a menu, although the game will assist you by selecting what it thinks is the most appropriate club for your given situation. Once you have cracked the ball towards your intended target, rotating the left analogue stick controls spin, an excellent mechanic which can be used to pull off some wild shots, or reach tricky to get items. ![]() Those more familiar with playing golf games have the option to change the way you take your shot to a more familiar Everybody’s Golf-style method whereby you press the button once to begin the shot and again once the slider reaches the necessary mark on the bar. It doesn’t take long before you become obsessed with collecting every last item on each hole and achieving high scores (which can be uploaded to online leaderboards) it is compulsive stuff indeed.Ĭontrolling Worms: Crazy Golf is straightforward, you aim the ball much in the same manner as you would aim weaponry in a standard Worms game, and shots are controlled by holding down the X button until you reach your desired point on the power bar. There is also a skill Score for each hole, which is racked up depending on factors such as the number of items you collect, the time taken to sink the ball, and how many strokes you take to do so. Crates contain new upgrades that are added to the shop. Coins are placed in all manner of tricky places, and serve as the in-game currency, used to buy unlockable content such as costumes, clubs and balls to customise your worm golfer. ![]() Going around the course within the confines of par is easy enough, but the real meat of the game comes from hitting the ball at the collectable coins and wooden crates that litter each of the courses. Getting the ball into the hole can be pretty simple, in fact within half an hour of playing I had racked up Trophies for nailing an Eagle, an Albatross and even the Holy Grail of golf, the Hole In One. Sure, there are still traditional sand-filled bunkers, and areas of rough, but there are also exploding sheep, teleporters, and giant magnets to contend with. The difference here is that unlike the type of course you would find Tiger Woods playing on, the Worms golfing environments are littered with some crazy traps, obstacles and pitfalls. Like a proper game of golf, the aim is to putt the ball in as few strokes as possible. What you get for your very reasonable price is an approximation of golf, starring the maniacal pink worms you know and love, attempting to guide the ball into the cup across some gorgeous looking, undeniably Worms-like 2D courses. Worms: Crazy Golf wins the gamer over instantly with simple to pick up gameplay, quality aesthetics and big value for money. Can Team 17 translate the humour and charm of their flagship series to a fun take on golf? Which is why we enter into the world of Worms: Crazy Golf with a little trepidation. It is fair to say that these side offerings have not always set the gaming world on fire. There have been several spin-offs from the main franchise, taking in excursions into 3D, pinball, puzzle games and even a Breakout/Arkanoid variant. ![]() With a wonderful sense of humour, excellent 2D graphics and compulsive gameplay, Worms went on to spawn several sequels and has to date shifted millions of units to fans of invertebrate bloodlust worldwide. Initially released on the Amiga, it was so well received that it was later ported to a multitude of platforms. Whilst the rest of the world were starting to get excited about emerging 32 bit consoles like the PlayStation and Saturn, the West Yorkshire based team really hit paydirt with their 1995 turn based artillery face-off, Worms. In existence since 1987, they made their name with a succession of much-loved classics for the Commodore Amiga, such as top-down, Gauntlet-style shooter Alien Breed and Lucozade guzzling platformer Superfrog. There aren’t many firms that have been around as long as they have, let alone consistently producing enjoyable games, that still manage to sell by the truckload. Team 17 are one of the great survivors of videogaming. Available: PlayStation Network, PC and iOS (Reviewed on PlayStation Network)
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